. . . comes a new video game by Sony, called “Fat Princess.”
The idea is to win a capture-the-flag contest by kidnapping the other team’s princess, imprisoning her in a dungeon, and feeding her cake until she’s so fat that her teammates can’t haul her to safety.
Let’s set aside for now the icky likeness to fat fetishists who find willing females to pump full of calories until their girl “friends” are so heavy they are immobilized.
Let us set aside for a moment the suggestion that fat women get that way by sitting around eating cake.
We will ignore, for the moment, the implication that forcing a woman to get fat is “cute.”
Francesca would like to focus on this intellectually dishonest rebuttal to critics by James Green, the lead art director for the game:
“Does it make it better or worse that the concept artist (who designed the look, characters, everything) is a girl?”
The author of the article I’ve linked to, Ben Silverman, apparently believes it makes it better, since he says the game’s detractors will now be eating crow (ha! fat women stuffing their faces with crow! ha!).
I suppose it didn’t occur to either of them that Meme Roth, too, is a “girl,” and she’s a fatphobic, mean-spirited person who is devoting significant amounts of time to putting down other women and trying to make them feel ashamed and degraded.
Being female does not guarantee wisdom or empathy.
Francesca can only say that, at best, the concept artist in question is, perhaps, a woman who did not think carefully enough about the implications of her work. Francesca hopes that we are talking about someone a bit artificial who doesn’t think things through, and not a woman who really believes that fattening an imprisoned princess for fun is just good times.